Wednesday, December 30, 2009

Divinity 2: Ego Dragonis Draconis whatever. Blahrg!

Divinity 2: Ego Draconis is an interesting game. The story is unique as far as most fantasy games these days. you are a dragon slayer and must help slay.....dragons.....Ok the part that is unique is that the dragons have wronged the immortals divines and they want blood. Dragons must pay for the damage they have done. So the game follows a young slayer, your character, and will lead you down the path of well kicking dragons scaly asses. The demo is ok and has some interesting gameplay. For instance in this game you attack primarily with your X or Blue button and you jump with the Right Trigger.
The visuals are not really impressive but look decent. Oblivion makes this game look like a sissy. The shades of black are weak and the game features a large zepplin which is inexplicably flying made of wood and metal with huge spears and cannons hanging out of it. The thing is giant and heavy as hell looking. So the only logical answer must be magic is keeping it up in the air.
The game needs some time cleaning up graphical shortcomings and really should take some time to make the fighting more percise and rewarding. The overall on this game is to close to an already very decent and playable cheap game called Two Worlds. So you would expect that since this game is arriving so long after the Two Worlds game that it would be better in many ways especially graphically. But it is currently a wash. The demo is really a mediocre affair. It is too short and features a basic intro to the world. The demo does take you to a second stage of the world but it is all very point a to b linear path gameplay. There was only the choice of using a sword, bow, or magic/ club present to offer up some curiousity.
Beyond the basics this game doesn't really seem to offer up alot. It may become a very decent game but as for now I would rather play Two Worlds. And Oblivion 2 should come out featuring coop and up to 8 player multiplayer modes. Then no other game could touch that franchise.
Also Fallout 4 should do the same.
Just a suggestion. For now ignore Ego Dragonis..................Demo score is 2.08 out of 5. No reinventing the wheel here. It just spins like all the rest. It has been done. The story is the only marginal success here. It is yet to be scene whether the final story and game will be any better.

Sunday, December 27, 2009

Dante's Inferno demo review











This demo is the best of its kind to ever grace XBOX 360.
The demo is very playable and extremely fun and addictive.
The visuals are absolutely fantastic and leave the player wanting more and more when the demo ends. You play as Dante of coarse and are pursuing the soul of you beloved Beatrice who has been slain due to your own decisions. EA has taken the great work of author Dante Alligheri and made an ultimate video game experience. They did not follow their typical exploitative formula and instead have created an epic master piece for the consoles that are lucky to get it. The game is very playable and rewards the gamer with gruesome death and action.
The story is solid and the demo makes you very eager for the game to land in FEB. When this game arrives it likely will destory all contenders for Game of the year next year. Nothing looks soooo gooooodddd! Stealing Deaths sceptre was very, very nice and is so rewarding to use that other games who pretend greatness will have to pretend much harder.
This game is big. Enemies are giant and fights are even bigger. Combos are off the charts and the rpg elements of the game are spectacular.
Nothing about this game has a real drawback. The only worry I have is that as of now 720 p is as HD as it gets. This is a great visual experience even at this lesser level but cutscenes are magical and dark so we deserve higher HD capabilities.
The demo gets this sites only perfect score. 5.0 and a +1 for anticipation score.
Nothing else looks like it will rock harder than this literary and gaming opus.
Thank You EA for taking on this great task and thank you even more for not botching the whole deal for us who have been waiting for this game.

Saturday, December 19, 2009

Army of Two The 40th day. Demo Review







This is not just a sequel. This is not like other game sequels where the company simply pumps out a look alike with similar features to feed off of fandom and popularity of old features they copied. This is not KOTOR 2.
Alright so what the hell is it you ask?
It is a keep what works and improve on what didn't. This sounds like a simple enough deal but really it is more profound. So many times gamers are promised a sequel that not only lives up to the hype but actually improves from where the first game left off. More times than others its the story that suffers and makes the flaws in gameplay more obvious.

Not every game can aspire to be Fable 2 or Saint's Row 2 where the first games were pretty damn good but the sequels were excellent.
The sequelitis as it can be called is a terrible plague for gamers and companies with otherwise great Titles to work with.

So what is so good with this iteration. Well for starters the whole thing is fantastically stream lined. The graphics are very clean and do not suffer greatly from darkness covering up for bad design. This has been another frequent irritation of games lately. But regardless aiming, ducking for cover, even picking up ammo has been greatly simplified and allows the player to focus on being part of the action. The elements of action are great. Just in the opening moments of the demo gamers get a great cut scene to take you to the new war front for Salem and Rios. Your in China, Shanghai to be percise, and the city is going to be a very different place.

Every little or major improvement tells us one thing. This is going to be a very hoss game and should be so good that it will be one of the best ever coop games. The ability to truly change tactics on the fly or plan ahead allows gamers to really cater to their strengths or even guard against their buddies weakness. The story in the demo is already great and this taste of what is to come really has my mouth watering. Its like a juicy steak with sauteed mushrooms and a pile of cheese and sour cream on top of buttery mashed potatoes. This game is the equivalant of the fat man super value menu or an all you can eat gourmet buffet. Food is one of many weak spots outside of the virtual world.
My weakness in the demo was that the customization was so great even on the demo that I had to get quality trigger time with each gun and that meant wasting alot of ammo on target practice.
The game is very smooth and has little to no pop up or blocky graphical issues. The best part is that the game is still a couple of months away and this is just the demo.
Army of Two the 40th day is going to be a great shooter. Look for it in Feb. and until then the demo is defintately worth the time it takes to download it.
The demo gets a score of 4.79 out of 5. The only reason this didn't score a little higher is that for some reason it kicked people out of coop games a few times to many when it first came up for download.

Thursday, December 17, 2009

Lost Planet 2 demo review





The only thing that needs to be said is that this is much better than the first game. And the first game was already a hell of a blast. This is a great multiplayer coop game and using the mechs to take down a huge monster was great. I played with three Americans and one Japanese so we had some interesting fun. The US gamers stuck together for the first part of the effort only to get seperated and several accidentaly killed themselves. The Japanese player though forged ahead and found decent weapons and staged a excellent assault on the beast along my side where we blew three of its legs off.
This all goes to show you that coop is a necassary element to gaming online for many games. It does not always exsist in games that should have had coop features. Games like the first Saints Row suffered from no real coop. Of coarse SR 2 took care of that pretty well.
The game looks amazing and soldiers gear is tough as nails and ready to shred some insect ass.
This game demo is great and I recommend it to anyone who likes shooters even though you must be warned it is a 3rd person style shooter. The demo gets a solid 4.56 out of 5. The full game is nearly here so lets amp up the anticipation by joining together in the demo to take out the biggest baddest insect nasties in gaming.

Bayonetta the first climax demo review.











The first thing that is absolutely key in this game is that there was nothing that seemed to weird or insane to make it into this game. The visuals are so intense that its hard to keep track of all the detail and the colors flying around on screen at once. The main character is hot and wild at all moments. She is also really freaky. She wears these accountants glasses but is clad in some seriously tight bondage gear and leather.


Your main character is a bastard child from when creatures of the light and dark mated and broke a terrible law of nature in doing so. The result is some great gameplay. Trouble is everything is so fast paced and extreme you can't process what's going on enough to decide are you good or bad. Not that it matters much in the demo because you are essentially there to kill, maim, and destroy.
Levels are great and look fantastic. Trains stations and cars are unbelievable additions to the world. There is not much missing in this design. Everywhere you look in the game there is a huge amount of detail. Gothic, Renascience, and Medieval meet anime in this crazy mash up of styles and hack and slash gameplay.
One game play problem that has to be addressed is the camera control while moving around in the world. It is sluggish and needs to be much more responsive but still works ok.
The enemies are great in appearance and fight in nasty packs. The bosses are frequent and bad ass. They come in many shapes and sizes but are better judged on a scale of how bizarre they are.
Fighting is exciting and very bloody. Calling in special attacks are great. The best one in the demo is when the bondage suit comes off and grows into a huge dragon which grabs the boss baddie and chomps him to bits shredding him into the pulp of goo that flies around the screen.

Sega has done well with this master melee destroy all angelic beings and baddies creation. Its just one thing that gets me crazy about this game. What the hell kind of world is this. I can't wait to find out when the full version of the game releases January 5, 2010. The demo gets a 4.11 out of 5 and looks to be a very highly anitcipated game release from Sega who has long needed a new IP to get the ball rolling back in their court.





Wednesday, December 9, 2009

More Gaming news


1) First off is the news that Ron Perlman, who directed Mutant Chronicles, is announced as the confirmed director of the coming Fallout movie.

2) New FPS shooter DUST514 looks to bring the PC MMOrpg action to console but as an intense Shooter. The Developer of PC's EVE is CCP and they have exciting news for console gamers. Every war fought on Dust’s battlefields will have intense impact on the EVE universe, affecting trade, politics, and warfare throughout the space-based PC MMO. This is great for console and PC gamers. If a faction of Console gamers keeps getting their butts kicked a power shift will follow in the PC game' universe. With this power placed in the hands of console gamers, CCP are doing their best to keep the riffraff out of intitial gameplay. The first few months with the game will largely be spent in battles against AI or in skirmishes which have no effect on EVE’s universe of New Eden. This will give players time to get friendly with Dust 514 and become the badasses that they need to fight battles with more signifigance. Later, players will form alliances and will be hired by corporations and individuals operating in EVE Online, temporarily paid to seize control of a rival faction’s cities or military structures. This ultimate Mercenaries gameplay gets my FPS taste buds raging, no pun intented. The game is one of our biggest anticipated titles coming out in any time period on the xbox 360. battlefield maps are around 5 kilometers in size and while no actual number has been specified, CCP states that a multitude of gamers will be involved in a single battle on the consoles. The objective will usually be to take down the enemy base or elimate it. We can only hope that this may rival Sony's 256 player excitement from their multiplayer madness maker.

3) Divinity 2 Ego Draconis coming soon. Be a dragon slayer and own some baddies melee or range attack style. All that needs to be said here is that if you loved Diablo II, you will likley salivate over this game. Since it features a lot of gameplay reminiscient of Diablo I can't wait to see how the control scheme on the 360 functions. The game seems like it will be an absolute blast of an RPG. But only time will tell. Of coarse we are all just waiting for Daiblo III to be announced as coming to the consoles.

4) Dante's Inferno has come and gone not to much here really. Repetitive. The game looks to make all posers cry out in terror. This dark and marvelous gaming spectacular is nastiness encarnate. Looking at screenshots and reading up on this game makes you anticpate the game to blue ball levels of excitement. Seriously people this game will give you more than a virtual boner. Then you play it and you are only left with blue balls and intense unfulfillment.

5) Crackdown 2 and special infected. Yes its true. In the new Crackdown you will fight zombified humans and super zombie freaks. They will compete very well with your special abilities as an agent. These uber zombies are a very intense challenge. Hurray more zombies. Not. I hope some game companies read this. Stop uusing waves of annoying zombies as enemies in every game you create. have some creativity. .


Left for Dead chargers are part of this new Crackdown.   I mean really! One small arm and one giant ass kicker arm. Small chicken legs and a thick neck. Concept artists should not always be shared if they will be drawing the same kind of characters. Ok really is there so much about chargers in L4D2 that they need to be emmulated into Crackdown's world? The answer is no. They are only as great in L4D2 because they are playable in versus and Scavenger modes. With so much about this game smelling like roses this little image of copy cat style characters smells like garbage.




6)   RAge by ID software is looking to be a great and very grizzly shooter. But you need to know this is essentially Id's approach to what was already done in Borderlands. Its a post apocalyptic world with scavengers and tough looking tank cars. There are mutatants roaming the world and the world is a big dusty mess. Don't be fooled though this game comes with its own feature set that sets it apart from Borderlands. First off Id's Tech 5 game engine has this game looking unbelievable. It blows away the visuals of Fallout 3, Borderlands, and others completely, hands down. The driving is much better and looks so much better than anything in Borderlands that this feature alone puts this game high above its competition.
The other obvious feature is that this game is much more of a pure FPS experience. It will make you want to play and play much more than Borderlands. To quote Backline from xbox live, Borderlands is a game where you play for hours and then realize that you just don't want to keep playing it anymore. This is not what Rage seems to be bringing to the table at all. The story line and cinematic visuals are enough to push the plot and the energy. Anticipation is high as this game was announced long ago and we have not yet recieved word on a playable demo.

Tuesday, December 8, 2009

Fairytale Fights. demo review

This is a bare bones demo. It is basically survival mode hack in slash style. This game needed to show me something from its story mode so that the point to all the blood shed and crazy fairytale non-sense was all about. The demo show me instead impercise controls and pointless slicing enemies in half violence. Not for kids at all.

This game should have a more full length demo released to get a taste of the single player experience. From what the trailer shows, the characters in the peaceful fairytale world go suddenly crazy and the place literally goes berzerk. The place is cute and pretty and colorful but soon blood is everywhere. Blood that you apparantly can smeer and rub or slide around in or on. Blood that paints everything red and black.

Really gamers? Have we all succombed to wanting violence over gameplay. There is almost no point to this demo at all. It only features a little of the design that has gone into the game and does a very poor job featuring controls and gameplay.

Playlogic made this mess of a game. It plays ok and if I could see that there was more of a story and reason to enjoy this game I might be more, well better inclined to give my blessing and high scores.
BUT NOT TODAY.
The demo gets a flat and useless mark along with its flat and useless demo play.
A score of 2.21 out of 5. And I only gave this game that high a score because I want to believe there is a deeper more rich gaming experience to be had from it.
Man I hope there is more of a point.

Jurassic: The Hunted demo review.




This demo is loaded. With garbage. The demo essentially places you behind some wooden walls with several vulnerable points covered with branches and poles that you have to frequently repair. Then you have the dinos. They come in many sizes and variations that all seem totally bogus and you find that some guns that are available to you are basically useless. Small cartridge guns like the basic 9mm is a waste on the gigantor dino that comes for your head and face. The demo really only has four types of dinos to kill and only one is really terrifying at all. The teradactyles flying over head aren't even attacking you not do they poo on your head and blind you. (Ok no reason to suggest this as a feature of the game, but at least then there would be reason for you to go, hey they thought this game out a lot.)!!!!!!


The fact is that the game is doggish control scheme and pathetic visuals for the very little going on in the game. There is almost nothing on screen. Some distant trees and a flield along with a large ocean liner or something that absolutley does not belong where it is in the rainforest esque environment that you find yourself in killing hordes of dinosaurs.

Lets face it gamers, Turok games were never that good and this game makes them look awesome. The dynamic of dino vs. human warriors just does not seem to fit. Or at least the efforts thus far to make them fit have been a lot of miss and not much hit.

The aiming is basically shoot near the beast and you will hit it somewhere on the body.
No reward for head shots or take downs. Yet these are animated into the falling dinos.
The demo is a survivor mode. There is no peak at the single player story mode or even a hint to a multiplayer mode. Not that there would be any point. This game gets a non anticipation score of snooooooooze .1 and the demo game gets a score of 1.09 out of 5. Nothing more to see here folks just keep on scrolling bye.

Monday, December 7, 2009

Big news,,,,,sort of......!

Ok you whores. Here is some major or not so major news in the gaming world.




First off if you have been anticipating the new Bethesda game Rogue Warrior, which is vaguely based in the autobiography of a real life ass kicking soldier, well lets just say that common language around the game sounds like this.




The game is shit.
This game is so short it is a blatant rip off.
The game could suck the chrome off a trailer hitch.
If the game was any worse the game would have been made by EA.
The game is already a waste of time, why waste money too.
Ok, you get the point. The PC version is much the same language too so no luck there either.
The game is getting really bad buzz by the people who have actually played it.
As far as reviewers and professional exaggeraters or journalists are concerned,,,,,,,,well they have less negatives than positives...but what does that really mean these days.?????


In other news Valve designer and programmer Kim Swift who was the mind and designer behind PORTAL has left the company to join Airtight Games who is currently developing Dark Void for Capcom. She is said to have left to create games for a wider audience than working for Valve currently offers. And not just wider but much more diverse an audience is her aim. She has not been at this point attached to any project specifically or to be more truthful, whatever project she is currently working on that Airtight is a better fit for, has not been announced yet. She was trying to be more innovative and had recently worked on the very large audience Left 4 dead 2 as part of the development team.











In sports gaming news, develpoers behind great NFL titles past like NFL 2k5 on the XBOX etc. are behind studio NAtural Motions take on football without of coarse an NFL license, titled Backbreaker..... They are progressing and want to have up to 32 created premade teams to choose from at launch. The focus according to the studio is not on deep franchise modes etc. but on playing awesome and intense high standard football. Seasons will have up to 32 games to be played by a single team and can be as short as 8 games. Flexibility and customization is the aim here whores. The game looks very good and is a lot like the art style of All Pro Football 2K8. Which was not a bad game and at least had NFL Hall of Fame greats to play as.

The weak link in this game is obvious. EA holds exclusivity rights over NFL games and teams being featured in them.. This game BAck Breaker is just one more reason why allowing EA such leverage is a terrible mistake and is a blatant monopoly over a market that should never have been allowed and have made EA football games very stale.



For you whores out there that love Baseball MLB style Evan Longoria 3B of the Tampa Rays has been announced as the next cover athlete for MLB 2K10 coming out this Spring.

The time has come for some Borderlands 2???



It might be called Borderworlds, it might not, but there should be no doubt that Take-Two Interactive is interested in partnering with Gearbox Software on a sequel to Borderlands. The name of the game is not so important at this point as this is all very preliminary. Yet the very thought that a title such as Borderworlds being tossed around by creators of the first game seems to point toward a move toward interplanetary gameplay elements this time around. Now this could make the game even better. If this idea is pursued I can only point toward a gameplay idea. Let us fly the ships between planets and make this a real feature of the game and plot. Not like Mass Effect hopefully but more like a Spore meets shooter style creation. Only let the flights have effects on RPG elements of the game as well. Lets just say that some of us at AWLIVEPAGE.com are anticipating this feature arriving in some game soon.

Take-Two said Borderlands was on the cusp of becoming a powerful franchise for the publisher on their last financial call and Take-Two chairman Strauss Zelnick reiterated his confidence in Borderlands at a recent conference. Not only are the games sales a boon for the company but the talk in game media of the game is an excellent presence for them to make a quick move to get started on part 2 or what ever they call it.
Zelnick said Borderlands "looks like another terrific franchise" for the company and confirmed Take-Two has "longterm publishing rights to sequels to Borderlands."
Everything points toward Border......becoming a major video game staple series for some time to come. That is of coarse if they don't rush into making a sequel just to exploit the popularity EA style and screw fans with a big time release disappointment.
There has not yet been an actual announcment that the game is in the works and no one is willing to yet state that it is an absolute that the project will ever happen at all. But the level of interest in this sequel being a go is to much to ignore. Any official details on Borderlands 2 are likely many months away, Take-Two continues to clearly state that it wants to move forward with Borderlands 2 as soon as possible.

Dead Space 2 is on its way to an xbox 360 near you!


Good news "horror/zombie/infection of some kind in space" fans! Dante’s Inferno

developer Visceral Games has (unsurprisingly) announced that a sequel to their 2008 sci-fi gore-fest Dead Space. The game visually looks up to par but what the final appearance will be is as certain as lag in a left 4 dead 2 server. You may wind up with alot or just a little of what you want.

Dead Space 2
is currently in the works for the PlayStation 3, Xbox 360 and PC. This is more of the same formula basically extending the story of where the first game leaves off. Except maybe not entirely a linear path. As was not the case with the plot in the first game flashing between events may be entirely important in this version.
The official announcement referenced “taking the fight to the Necromorphs,” suggesting Isaac spending time in places that wil be very dark and freakish with major doses of blood and guts flying all around. It doesn't state that this means that Isaac will visit a Necromorph home planet. However it does state the obvious. The game will have to take place in more than a large space craft or space station.
Now i will say that i am in no way as big a fan of this series as others out there. I liked the game and the gameplay was very playable and offered at the same time absolutely no replay value for me at all.
This is an area that the new version must take care to approach fixing. If there is no solution in sight, they aren't trying very hard to find one.

Sunday, December 6, 2009

Medal of Honor in Afghanistan?


Yup, that's right you whores. EA just announced that a new MEdal of Honor series is coming featuring Commandos in the war on terror. EA LA studios and DICE are partnering on the development and EA of course will publish the final game. The game is freshly announced but already looks interesting. The teams of the BAD Company series and the old school Medal of Honors folks are likely to create something pretty awesome. Get ready for this one gamers it will likely be madness on the screen.

Due out in fall 2010 for the PC, Xbox 360, and PlayStation 3, Medal of Honor will be the first installment in the once-top-selling series to not be set during World War II. The first-person shooter will instead focus on a member of the most elite group inside the modern-day US Special Operations Command, the shadowy Tier 1 Operators. This game looks like it is part old school Medal of Honor, Part Rainbow Six Vegas 2, part Bad Company, and Part Army of Two. This could present the biggest pile of bullshit or the greatest marriage of concepts that any first person shooter let alone tactical shooter has ever seen.
Lets just say the good whores over here at AWLIVEPAGE are a little more than excited for this game. The game could wind up being an insane single and multi-player experience so long as fear of PR backlash doesn't get in the way of making a great game. Censorship and political correctness be damned. The game should feature some intense war action from the US war on terror campaigns. We can only wait and see.

Friday, December 4, 2009

Shadowrun demo review






This is a game full of features and neat little add ons. Wings fold open from your back pack and allow you to do some great gliding. The FPS action is great and while the graphics are not great the fun is. The visuals are good enough for a PC port. The game plays nice and aim is a cinch so you will kill someone. The game modes seem from the demo at least to be well balanced. There are some really hilarious moments to be had while soaring back and forth and finding high spots on a map to leap and mow down some baddies. The single player story looks like its pretty intersting with one side fighting to exploit magic and the other trying to preserve it you have to steal artifacts and kill some big time bosses. The truth of the matter is that this is a good little multiplayer game. Surprisingly enough this one will probably end up some kind of sleeper hit because I haven't met a single gamer that has actually played it on either PC or xbox 360. So far it seems that the lacking visual appeal has turned away some gamers but really the level designs make up for some of the less than high standard graphics. The developers thought about where making spectacular kills would work and they put a lot of them in the levels.



The pace is pretty fast so gameply is a lot like Unreal in the way that you respawn and try and take down sprees of enemies before getting smashed once more.



All and all this one is a true underground style hit in that only a core set of people know a lot about it and are playing all the time. People on the servers seem to be regulars. Good news is there are a bunch of them. Final review score of 3.35 out of 5. Give this one a try when the price is right. Don't fork over full price. Not worth a $60 price of admission.